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That planet will solve all your Sulfuric Acid needs. If it says Sulfuric Acid, then you're in luck. Click on a planet in the Starmap (hotkey "V"), and take a look at the "Ocean Type" line on the right-hand side of the screen. If you find one of these planets, then you can use a basic Water Pump to directly pump Sulfuric Acid into your production chains.Īfter researching the necessary level of the Universe Exploration upgrade line, you'll be able to view the naturally-occurring resources and materials on different planets. Naturally occurring Sulfuric Acid oceans More Dyson Sphere Program guides:īy far the easiest and most useful source of Sulfuric Acid is a planet which contains whole oceans of acid. You may need to craft a fair amount of Sulfuric Acid to begin with, but as you progress you may find that crafting it from scratch is not your only option.
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The water isn't too bad, but the stone ore demand is very high, and - even worse - you'll need a large-scale production of Refined Oil to create lots of Sulfuric Acid from scratch. It's a pretty costly thing to produce in bulk. This recipe will output 4 Sulfuric Acid each time, and takes 6 seconds to complete in a Chemical Plant. Sulfuric Acid is created in a Chemical Plant. Sulfuric Acid is a mid-game component in Dyson Sphere Program, and it's required for a fair few very important things, which we'll talk about in more detail below. But you can kind of see how it works in the code.Watch on YouTube Dyson Sphere Program Sulfuric Acid overview Right now, very little functionality is implemented. It’s fun reversing it and whatnot, but it’s also ultra cool to have a command line tool interface with your game. If anyone from Youthcat Studio reads this: Pleeeease don’t make it more difficult to mod your game.
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Parametric generation of blueprints, e.g., automatically generate a row of 1, 2, 4, 8, 10 Energy Exchangers/etc.You could update automatically generate the same blueprint for iron/copper/silicon/steel so that you don’t have to manually change the request, assign the Logistics output and change the smelter recipes all in one go. Automatic parametrization of blueprints, e.g., you have a smelter blueprint that requests Titanium ore via an Interstellar Logistics Station, smelts them and returns Titanium Ingots.
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This would allow easy generation of a template book (where you could e.g., create a set of Mk3 balancers and then automatically create the books for Mk1/Mk2 balancers) Automatic upgrade/downgrade of blueprints, e.g., upgrading belts Mk1 to Mk2 or Mk3.Editing blueprints outside the game, using maybe other/better tools.There are some cool things that could be done with this import/export functionality, and what I had in mind was something like: It allows blueprinting files to disk and then reusing them in other parts of your game. Dyson Sphere Program is an amazing factory-building game by the incredibly talented indie-dev Youthcat Studio. This is dspbptk, the Dyson Sphere Program Blueprint toolkit.